September 11, 2015 12:23 am
In the series of videos above, I speak with Kim and Tanner of Zero Point Software about their tactical sci-fi FPS, Interstellar Marines.
Our talk focused on the realities of game development, with the time and funds needed to complete an ambitious project, along with the skewed perspective of mainstream gaming in this regard, acting as particular focuses.
Whether you’re planning to become a game developer or currently are, it’s pretty eye-opening. Many thanks to the studio for being so open about their experience!
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Posted by Nelson
Categories: Uncategorized
Tags: double fine, Early Access, funding, game development, Head Lander, Hicks, Interstellar Marines, Interview, Kickstarter, Kim, Nelson, reality, scope, Spectre, Tanner, video games and the Bible, Zero Point Software
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