Tag Archives: game design

Beyond Rated-M: How The Wolf Among Us Makes You Bigby

Hi! Nelson here. As you might have seen already, I’m stepping back from game journalism to focus on making stories and games of my own. During this time, I’m looking for work, as well as catching up on games and movies that … Continue reading

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Beyond Rated-M: A HITMAN for Everyone

Developers IO Interactive use a streamlined UI, refined mechanics, and options for increased guidance to make the newest HITMAN an experience anyone interested in the franchise can enjoy. Christian gamers will be pleased to know the new HITMAN* (at this point at … Continue reading

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Star Wars: X-Wing & Star Wars: Tie Fighter Streams

Thanks to GOG (whose Bundleopolis sale I covered in our stream of LucasArts FPS Outlaws), I played revolutionary flight simulators Star Wars: X-Wing* and Star Wars: Tie Fighter* for the first time. If you’re interested in the design, history, and … Continue reading

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Beyond Rated-M: 4 Reasons Hitman GO and Hitman: Blood Money Are the Same Game

I dived into Hitman: Blood Money and puzzley spin-off Hitman GO to show how they’re remarkably similar experiences–appearances notwithstanding. Buy Hitman GO: Definitive Edition (PC–Steam) Buy HITMAN 2016 (PC–Steam) — I’m happy to say this video marks the beginning of my transition … Continue reading

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Beyond Rated-M: Forgotten Classics (LucasArts’ Outlaws)

LucasArts’ Outlaws is a fantastic first-person shooter that seems to have somehow slipped through the cracks for many old-school gamers. In this episode of Beyond Rated-M, I streamed Outlaws to discuss its unique approach to an extremely crowded genre. The Bundleopolis … Continue reading

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Dead Space and the Bible

I spoke with Elijah of The Unabridged Gamer about Biblical allegories in the Dead Space franchise, game design, forcible conversion, the in-universe religion Unitology, and more! On a personal note, I’ve really been looking forward to covering this series, so … Continue reading

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Beyond Rated-M: Beyond “Why?” in Black Desert Online

I dived into highly-acclaimed sandbox MMO Black Desert Online* to explore how combining traditional MMO systems with endless compulsion loops can make your actions feel insignificant, and an open-world seem smaller than ever. Christian players may want to pay special … Continue reading

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UnderEarth Beta Interview (CrackerJack Games)

I spoke with the developers of upcoming first-person adventure UnderEarth about game design, team building/retention, and more! Despite some technical difficulties, the team was as hilarious as they were insightful. Wishlist/Follow UnderEarth (Steam) *The Deadly Tower of Monsters was received … Continue reading

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Beyond Rated-M: Going Beyond Emotional Empathy in Slow Down, Bull

Developers Insomniac Games and Lisa Brown use game design and a gorgeous homemade aesthetic to promote emotional empathy in fantastic family-friendly title, Slow Down, Bull.* Support Slow Down, Bull (Steam) *Slow Down, Bull was received for review/coverage. See our statement of ethics here and … Continue reading

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Batman: Arkham Knight Q&A

Reader “Josephine” asked if I had reviewed Batman: Arkham Knight. I did not, so above you’ll find a discussion and Q&A session based on my experiences with the game! See our statement of ethics here and game review criteria here. _____________________________________________ *Do you … Continue reading

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