7 Cool Facts About Hell

*Sources of screenshots are listed in their respective file names.


The way media works is…weird.

Let’s just take the concept of Hell, for example. Pit of the burn-y variety. Place of eternal suffering. Not too much to misunderstand, there – especially since the Bible uses it as a reference point so often.

Then, along comes a guy like Dante Alighieri. Dante writes a book called The Divine Comedy, detailing some fictional organization and punishments in Hell. As creators after Dante portray Hell in their own works, they find themselves subtly affected by what’s gone before – including Dante’s original sources.

After a while, from John Milton, to Discworld, to DOOM, you end up with a massive, ever-shifting game of creative telephone that make most depictions of Hell a far cry from its original, Biblical form. You can see similar patterns in everything from typical depictions of fantasy (J.R.R. Tolkien and Dungeons & Dragons being the primary inspirations there), to science fiction (Star Trek, Aliens, etc.). Strangely enough, this means finding something ‘new’ connected to well-worn ideas often depends on going as far back to the original as you can.

Whether you’re an artist attempting to build a ‘unique’ version of Hell, or a Christian seeking a bit of insight into a place with a lot of cultural baggage, below you’ll find 7 cool facts about Hell straight from the source.

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How Video Games Get Religion Wrong

*Sources of screenshots are listed in their respective file names.


Outlast 2 transports players to a rural hellscape where Southern Gothic slasher horror is tied to religious fears of the Christian variety. The official marketing synopsis says as much, stating:

“Outlast 2 introduces you to Sullivan Knoth and his followers, who left our wicked world behind to give birth to Temple Gate, a town, deep in the wilderness and hidden from civilization. Knoth and his flock are preparing for the tribulations of the end of times and you’re right in the thick of it.”

Based on this alone, I feared Outlast 2 would turn out like every other game I had seen explicitly twist the ideas underlying my faith into a pretzel. Namely, that it would be another in a long line of titles that take advantage of the power of Christianity’s symbols, without contributing anything meaningful in their use of them – without saying anything, aside from the usual “religion is pretty scary and also maybe bad???” According to Adam Smith of Rock Paper Shotgun, those fears were justified. The game falls into this exact, well-worn hole, pairing it with a dose of Kentucky-fried incest for good measure.

As I said earlier, this use of religious imagery is not unusual in gaming. However, what never ceases to amaze me is how talented teams full of brilliant, otherwise empathetic people continue to use religions (real and fictional) in their universes while missing the entire point of these belief systems. Without answering a single, critical question:


If your religion is based around torture, pain, and general unpleasantness, why on God’s green Earth do people want to join it?
Why do the people in your fictional universe continue to stay in negative religious situations?
What needs does a given religion serve (or deny) in your world?
What is the history underlying your systems of worship?
Who are these worshipers, anyway? What are their motivations? Hopes? Dreams? Doubts?

How can games use religion as a critical element of their worlds while denying the innate humanity of those who worship?

I am a Christian. I have evangelized for my faith, hid it, and been shunned for it. I have hurt people in and out of my faith, and been hurt as well. I have joined cults, to my shame. The common element of every one of these experiences is people. Before you even approach the subject of deities, these are the folks that tend to bring us to (or repel us from) a given interpretation of faith in the first place.

Faith is not a character motivation in and of itself. It’s an amplifier, a present part of people’s daily lives that affects everything from the way they see each other to the way they see the world. It can draw goodness from the hearts of people who no longer believe they have it. It can distort your view of events, leading you to follow idea after seemingly good idea until you’re left in an oppressive religious situation with no exit in sight.

Yes, I have watched religious presences rise and fall, betrayed by their own hubris. The people left confused, and lost in their wake. Yes, I have seen faith tear families apart, even as they attempted to save each other’s souls from damnation. It’s easy to create a purely negative religion, or cast one in an exclusively negative light, because we’ve all heard the horror stories that conjure these images. However, again, using this approach ignores the reality of humans as complex beings with faith as a part of their lives – a critical element, but still only a part of the whole. Flawed founders, present-day leaders with differing goals, and your fellow worshipers…In every belief system there is a great cloud of folks, with an innumerable amount of factors affecting everything they do, all making choices that will affect themselves and others for years to come.

I know what it is to fear a bolt from God – one you feel you rightly deserve. I’ve walked that great, spiraling, religious descent into Hell with a smile frozen onto my face. I know what it’s like to quietly share doubts with a friend on a summer evening, and hope the conversation won’t make its way back to the pastor.

I’ve seen faith give people the simple will to live, when a bathtub and a knife seemed so much easier.

I am one of those people.

Games, for all of their incredible potential, continue to make the same mistakes in their treatment of religion time after time, because they seem to forget people like me exist.

When you create a religious depiction, or a religion, that does not take into account this massive tangle of factors and motivations – the messy, fundamental humanity of belief – you create a hollow shell. A series of empty plot points, with empty people spouting them. You don’t just do a disservice to the people who actually believe in the concepts you so thoughtlessly use. You become a philosopher of bullshit, screaming religious imagery into a void…



…and meaning less than nothing.

That’s the real loss, here. Not only are fundamental pieces of people’s lives being bastardized, but nothing is being said in the process. Concepts that have changed the face of the world are reduced to a tired jumpscare, or a simple, boring means to a narrative end.


Creating respectful religious depictions doesn’t require making said religion the focus of your world. It doesn’t even mean being positive about the given faith you’re depicting! It just requires you to do your job well.

Make something that shows how fear can trap a person in a religion/institution that no longer resembles the world they fell in love with. Make something that forces me to confront WHY I believe what I believe, and what actions a so-called unshakable faith may justify. Make something that shows me how belief systems are made, and the human choices made by the people who follow them that can twist these well-meaning systems to the breaking point. Show me cultists joking around, and the doubts of die-hard fundamentalists – the humanity of people I may not agree with.

There are so many unexplored avenues related to this subject, that it’s actually agonizing seeing these possibilities ignored. Ways to depict faith, belief, and religion, that go beyond a cliched apocalyptic sermon, or yet another confusing cult that exists simply because you need an enemy.  This issue isn’t limited to Outlast 2. It’s a disappointing mandate found in almost every title out there.

If you’re going to twist the symbols that define essential pieces of people’s lives, at least be interesting.

Early this year, I was hired to work on the Intrigue Manual of Aethera RPG, a Kickstarted setting for the popular tabletop role-playing game Pathfinder. I had functionally abandoned this website, scrubbing it from my branding and public identity in hopes it would aid my career in game development. And you know what? It seemed to be working. My titles SCREW YOU, BEAR DAD! and Mazurka – A Ghost in Italy did well enough for me to attend AdventureX in London. I was getting freelance work, collaborating with people I respected…

…And miserable.

I was counting down the days when God would abandon me, and the small industry reputation I had built up would shrivel when people found out I spent a large portion of my life writing about the Bible. Making the mistake of mentioning that I had some religious experience when assignments were handed out for Aethera, I somehow found myself fleshing out its main human religion, The Symphonium. This, as a terrified, paranoid, depressed Christian.

It ended up being one of the best experiences of my life.

I had spent years of my life lamenting the game industry’s use of religion. Suddenly, I realized I was in a direct position to affect how it would be depicted – if only in a single title. I was responsible. With a supportive team of editors and fellow freelancers willing to take my initial concerns seriously, I was able to flesh out an already interesting faction. By providing a Why for the people who believe, the people who lead, and the people who choose to stand aside, I could allow members of The Symphonium to be seen as the flawed, complex people they were.

I am an imperfect, multifaceted human being that found the freedom to create good religion – to express my faith – by writing for a freaking tabletop role-playing game.

If I can do it, you can too.


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Rise of the Tomb Raider and the Bible

Last year, I did a short video series about playing through the first few hours of Rise of the Tomb Raider. These segments focus on the improvements in gameplay compared to the previous title,  and how often they are overshadowed by its approach to narrative and religion. This can particularly be seen in how Rise portrays its villains, the “Trinity” organization.

Yes, the bad guys are actually named Trinity.

Articles about Tomb Raider (2013)

*Rise of the Tomb Raider and the Bible was received for review/coverage. See our statement of ethics here and game review criteria here.

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Beholder – Indie Game of the Year?

Beholder puts you in the role of a man attempting to take care of his family while fulfilling his duties as a landlord in a totalitarian dystopia.

You start out just spying on “suspicious” tenants for the government, and reporting crimes. Pretty soon, though, you’re identifying members of your own family as threats to the state. Planting surveillance cameras in the bedroom of the little old lady upstairs. Framing an obnoxious tenant by planting false evidence in their quarters.

My favorite part about the game is that you can feel this moral descent happening, but it’s optional. You start out believing you can be the exception. Then the bills begin to pile up, the directives more arbitrary, and you find your line in the sand obliterated before all-too-harsh reality.

I don’t think I’ve had a more intense experience in an indie game this year.

Buy Beholder (Steam)

*Beholder was received for review/coverage. See our statement of ethics here and game review criteria here.

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Board Games and the Bible Review – Elections of US America Election: The Card Game

Thanks to the designers at Auroch Digital, I was able to play and review satirical card game, Elections of US America Election: The Card Game.

Contrary to initial impressions, the game isn’t a delivery device for cheap, pointed jokes about particular groups. It’s a storytelling device. Elections contains deliberately absurd scenarios, easy-to-learn mechanics, and unexpectedly strategic design – all to facilitate an experience that goes beyond that of a simple party game. Combining these elements with the trappings of a presidential race manages to turn what could have been a boring test of statistics into a surprising mirror of our admittedly weird electoral process.

I’m relatively new to the specialty board and card game space. However, Elections of US America Election: The Card Game is already among my family’s favorite physical games, and you can see why in the video review above.


Buy Elections of US America Election: The Card Game (USA)

Buy Elections of US America Election: The Card Game (International)

*Elections of US America Election: The Card Game was received for review/coverage. See our statement of ethics here and game review criteria here.

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My Next Game Is Available Free For IF Comp 2016!


Above, you’ll find the cover (created by the incredible Julian Adkins) for my new interactive-fiction video game: SCREW YOU, BEAR DAD!.

SCREW YOU, BEAR DAD! is a surreal comedy adventure about bears, puns, enthusiastic narrators, and elderly women in attack helicopters. It’s available for free as part of IF Comp 2016 here, and takes about an hour to complete! Please note that you must play/rate at least 5 titles for any of your votes to count.

Those interested in making similar games might dig my new series, The Joy of TwiningI’m streaming the creation of one of my next games, from beginning to end, every week. You can join me live on Twitch every Wednesday from 1-3 PM EST:

This series, along with Video Games and the Bible and my future creative work, will be made possible by Patreon. Please click the aforementioned link if you would like to support my stuff, and stay tuned for more game discussion/criticism from Video Games and the Bible!


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Christian Games Done Right Interview: John Wallie (Gebub’s Adventure)

I spoke with Christian designer John Wallie of chill 2D exploration game Gebub’s Adventure about using occasionally disregarded tools (Microsoft Paint, GameMaker, etc.) to make something incredible.

Support Gebub’s Adventure (Steam)

Support Gebub’s Adventure (itch.io)

Support Gebub’s Adventure (Game Jolt)

*Gebub’s Adventure was received for review/coverage. See our statement of ethics here and game review criteria here.

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All Hail The Spider God Postmortem/Lessons

Hello! Nelson of Video Games and the Bible, here.

I made a free, eerie interactive fiction adventure titled All Hail The Spider God. If you’re an aspiring Christian game developer, or simply wondering why I’d make something outside of the typical Christian wheelhouse, you can watch the video series below.

In this postmortem, I discuss the design decisions behind the game, lessons I learned making it, and how my faith as a Christian affected its development. This series contains a lot of spoilers as well, so if you’re interested in the game, play it through your browser at itch.io first.



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New Video: Captain Forever Remix

Captain Forever Remix* is a 90’s-tinged roguelike spaceship builder, where you attempt to stop your brother King Kevin from taking over the Milky Way.

It’s rad, man.

And in all seriousness, the game’s combination of Saturday morning cartoon sensibilities and frantic physics action is incredibly compelling. It hasn’t received much attention, so if you find yourself pining for bowls of cold cereal and the bombastic animations of yesteryear, why not try this?

Support Captain Forever Remix (PC–STEAM)

*Captain Forever Remix was received for review/coverage. See our statement of ethics here and game review criteria here.

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Beyond Rated-M: Finding Comedy in Liyla and The Shadows of War

Liyla 2 from Official Website

Liyla and The Shadows of War* is a roughly ten minute-long mobile platformer about a father attempting to keep his family alive in the midst of a warzone. To be honest, it’s a short story that could have worked in any medium it was presented in. However, by virtue of being a game, the relative lack of production values could be off-putting to those accustomed to higher-fidelity projects. You might even laugh at the obvious use of simple, rocket-shaped sprites to clear new paths, kill you unexpectedly, or blow up a conveniently placed truck.

That was my reaction.

I was being a jerk. Looking down upon the heartfelt efforts of first-time developers thousands of miles away because I’m the journalist, right? I’m the important one.determine what someone hears about or doesn’t, right?

That’s about when my in-game daughter, Liyla, asked if we could help a group of boys playing soccer at the end of a beach.

As the timer for the decision ticked down Telltale-style, my eyebrows went up in surprise. A moral choice component? Maybe the father could be a hero, and adding children to your party would result in increased difficulty as you tried to save as many as possible? I had barely made my decision when the same, simple rocket sprite I was mocking moments earlier shrieked down from the ashen sky and slammed into their tiny bodies.

The father and daughter started running, every potential place of refuge going up in a fiery blaze just as they reached it–just as they began to believe such a thing as safety was possible. A school filled with children was reduced to smoking rubble in a single strike. Liyla’s screams raked across my brain like nails on a chalkboard as I struggled to save her dad again and again. Even the ruins left behind went unspared–the father ducking behind a cart to avoid the burning light overhead, and the drone swooping in beneath.

Liyla 1

That’s what’s funny, isn’t it? How true to life it is? How senseless, brutal, and easy modern warfare has made killing thousands of people? How you can ruin people’s lives with a push of a button, and never know who you affected?

A river of blood, unseen by all but a few unblinking drones and God himself.

Liyla 4

It’s strange how much power a headline can have. How, even while promoting something, it can distract.

Looking at the headlines generated by games like The Witcher 3, Dark Souls, or Liyla and The Shadows of War, it can be easy to wrongly define them by a single word.

Sexy. Difficult. Controversial.

You probably clicked on this article because of its title, too. After all, what kind of monster would play a game about families dying in a warzone, and find something worth joking about?


This isn’t that kind of article. Sorry.

And, no, Liyla isn’t just that kind of game. When you get beyond the headlines and reduction, Liyla and The Shadows of War isn’t about controversy, or making some grand political statement.  It’s about a father and daughter, running, illuminated only by the white phosphorus burning under Gaza’s night sky.

Liyla 5

I’m not laughing anymore.

Play Liyla and The Shadows of War (Free on Android)

Play Liyla and The Shadows of War (Free on iOS)

*Liyla and The Shadows of War was NOT received for review/coverage. See our statement of ethics here and game review criteria here.

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