Brigador: Indie Cyberpunk Syndicate Neon Badger of Awesome

I just got the chance to play newly-launched tactical cyberpunk action game, Brigador*. Featuring a stellar 80’s-synth soundtrack, fully destructible environments, and insane amounts of replay value, I was more than impressed.

BUY BRIGADOR (PC–STEAM)

*Brigador was received for review/coverage. See our statement of ethics here and game review criteria here.
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Beyond Rated-M: How The Wolf Among Us Makes You Bigby

Hi! Nelson here.

As you might have seen already, I’m stepping back from game journalism to focus on making stories and games of my own. During this time, I’m looking for work, as well as catching up on games and movies that I might have missed. One of these titles has an incredible storytelling trick that impressed me so much that I feel I have to write about it.

For my Christian readers, The Wolf Among Us has a number of potential issues. Nudity, witchcraft, and profanity; explorations of the dark side of human nature, morality, and compromise…The works, basically.

I will not be depicting these elements, so if you’re willing to learn from a perhaps unlikely source, hit the jump below.

TWAU Header from Steam Store Page

The Wolf Among Us* is set in the Fables (not to be confused with Fable) universe, where fairy tale characters and legends are real, and forced from their homes, must live on the seedy side of modern-day New York City. You play as the reformed Big Bad Wolf and current Sheriff of the Fables community, Bigby Wolf, in a brutal murder mystery touching every aspect of their world. How reformed Bigby is, if at all, is up to you.

What’s beautiful about this premise is how quickly and easily it’s established. We all know the story of the Big Bad Wolf, and how he’s terrorized his way through stories from Little Red Riding Hood to the Three Little Pigs. Once you find out he’s a law-enforcement officer, it’s a short leap to grasp how this important figure wrestles with his own nature, and how he’s perceived by other Fables who remember the old Big Bad.

Wolf Fight Scene from Steam Store Page

Bigby, pictured left, grappling with Beast of “Beauty and the Beast.”
Obviously, this isn’t the Disney version.

Bigby is an immense physical presence, even when standing next to the likes of trolls and actual Beasts. He’s the definition of noir cool, sizing up potential threats calmly, cigarette in hand (or mouth). Launching into fights headfirst, fur bursts from his arms as he slams targets into glass, walls, furniture, and unfortunate automobiles. Every snarl, and option to tear apart obstacles to your investigation, convey the line he’s tiptoeing to check his violent urges and still get results.

It would be easy to make this balancing act, or in-game responses to your actions, a conventional Good-Bad meter. If you acted like an unrestrained murderous jerk, you would become the “Bad,” animal version of Bigby. Alternatively, if you assumed the role of a spineless, repentant crusader of virtue, you’d be the more human, relatable Bigby.

Developers Telltale Games avoid such a cliche. However, they establish Bigby’s character and internal struggles in such a way that it almost wouldn’t have mattered.

Bigby Interrogation from Steam Store Page

This interrogation can go very different ways depending on what kind of Bigby you are.

The Wolf Among Us follows the typical Telltale mold, with timed decisions and tightly-choreographed action scenes advancing a fairly linear plot. However, your personal journey as a player, due to the setting and main character, are like nothing I’ve experienced before. The moment you start the game, you’re made to see Bigby as a man who wants to change–who has changed–and most important of all, wants others to believe that he’s changed. He isn’t a blank slate for you to project your punch-happy desires on. He’s a visibly damaged man who wants to do his job the ‘right’ way, but whose world demands answers only a rough approach might gain. A man who’s already taken the first steps towards redemption, and just wants his community to finally see it themselves.

This changes the question of your behavior from the typical ‘gamey’ one of how ‘good’ you want to be, to that of whether you’ll actually allow Bigby to save his soul. In effect, you’re wrestling with your inner nature as a player who wants to experiment, break protocol, and blow stuff up, as much as Bigby is with his. Every decision has to be answered for, so if you choose to smash someone’s face in, wreck their business, or claw out their necks, you better count the cost first.

As Fabletown rots to its core, the people Bigby loves most getting corrupted or killed, you feel like ripping, tearing, and avenging as much as he does. When someone lies to Bigby, they lie to you. When your investigation is blocked by bureaucracy, you bristle with him at the intrusion. This is your job, dangit, and you’ll get it done one way or another.

Since you’re also in a position of authority, the battle for Bigby’s better nature ripples to affect every single person he meets in Fabletown. People are afraid of you–of what you did back in the old world, and what you’re still capable of now. Of the power you wield, both supernatural and legal. Are you going to prove them right?

Are you still the Big Bad Wolf?

Bigby Window Shot from Steam Store Page

With some extremely effective characterization and tone-setting, The Wolf Among Us makes you feel responsible. It almost doesn’t matter what feedback the developer gives you, because the stakes and payoff of your decisions play out within your own head, moment by moment. Telltale Games makes your actions feel important (even if they don’t matter all that much individually) by giving them a context–an immediate way to see what you’ve done, how, and why.

People.

When you play the Wolf Among Us, whatever you do, for better or worse, you’re affecting People. Individuals with complex motives, and facades they have to hide behind just to get through the day. Men and women die. Their loved ones grieve. Relationships are tested. Life goes on.

And there you are.

The player.

Left with a sinking pit in your stomach as you wonder whether you did the right thing for the right reasons.

Just like Bigby.

*The Wolf Among Us was NOT received for review/coverage. See our statement of ethics here and game review criteria here.
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Beyond Rated-M: A HITMAN for Everyone

Developers IO Interactive use a streamlined UI, refined mechanics, and options for increased guidance to make the newest HITMAN an experience anyone interested in the franchise can enjoy.

Christian gamers will be pleased to know the new HITMAN* (at this point at least) removes elements of sexual innuendo present in previous entries. If this is a particular concern for your family, it is also possible to purchase HITMAN episode-by-episode to make sure you don’t get an unfortunate surprise.

Buy HITMAN 2016 (PC–Steam)

*HITMAN was received for review/coverage. See our statement of ethics here and game review criteria here.
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*Do you want to make sure that you are saved?

*Support Video Games and the Bible

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Star Wars: X-Wing & Star Wars: Tie Fighter Streams

Thanks to GOG (whose Bundleopolis sale I covered in our stream of LucasArts FPS Outlaws), I played revolutionary flight simulators Star Wars: X-Wing* and Star Wars: Tie Fighter* for the first time.

If you’re interested in the design, history, and legacy of these games, or just want to see a grown man squeal after shooting down a Rebel Fighter, you can watch these streams below:

Buy Star Wars: X-Wing (GOG)

Buy Star Wars: Tie Fighter (GOG)

*Star Wars: X-Wing and Star Wars: Tie Fighter were received for review/coverage. See our statement of ethics here and game review criteria here.
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Beyond Rated-M: 4 Reasons Hitman GO and Hitman: Blood Money Are the Same Game

I dived into Hitman: Blood Money and puzzley spin-off Hitman GO to show how they’re remarkably similar experiences–appearances notwithstanding.

Buy Hitman GO: Definitive Edition (PC–Steam)

Buy HITMAN 2016 (PC–Steam)

I’m happy to say this video marks the beginning of my transition to focusing on my own creative work.

This means the majority of Video Games and the Bible’s content in the future will be streamed video. In the meantime, I’m focusing on creating my own stories – not just covering games.

For details, check out my Support page.

*Hitman GO: Definitive Edition was received for review/coverage. See our statement of ethics here and game review criteria here.
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*Support Video Games and the Bible

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Parkitect Early Access Impressions (Alpha)

The independent developers behind Parkitect* succeed in building a modern, isometric sequel to PC classic RollerCoaster Tycoon 2. Join me and Video Games and the Bible composer Elijah Elmarsi as we get our minds blown by the level of detail and polish already present in the Early Access version of this fantastic game!

You can determine how much ice goes into the sodas you sell.
How cool is that?!

Support Parkitect (Steam–Early Access)

*Parkitect was received for review/coverage. See our statement of ethics here and game review criteria here.
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*Do you want to be saved?

*Do you want to make sure that you are saved?

*Support Video Games and the Bible

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Warhammer: End Times – Vermintide and the Bible (ft. Saint Killjoy)

In cooperative first-person action game Warhammer: End Times – Vermintide*, players confront the apocalypse itself. The rat-like Skaven have summoned their dark god, and together, they’ve come to kill us all.

In the video above, I’m joined by fellow Christian Saint Killjoy to discuss the lore of the Warhammer fantasy universe, and how it relates to this excellent (but potentially uncomfortable) title.

*Warhammer: End Times – Vermintide was received for review/coverage. See our statement of ethics here and game review criteria here.
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*Support Video Games and the Bible

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Beyond Rated-M: Forgotten Classics (LucasArts’ Outlaws)

LucasArts’ Outlaws is a fantastic first-person shooter that seems to have somehow slipped through the cracks for many old-school gamers. In this episode of Beyond Rated-M, I streamed Outlaws to discuss its unique approach to an extremely crowded genre.

The Bundleopolis sale I discovered Outlaws through, thanks to horrible production delays, is over in less than 24 hours. If you’re at all interested in Outlaws, head to GOG ASAP!

Support GOG/Outlaws

*Outlaws was NOT received for review/coverage. See our statement of ethics here and game review criteria here.
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*Do you want to make sure that you are saved?

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VGB Interviews…Thomas Faust – German Indie Game Translator

I spoke with German indie game translator Thomas Faust to discuss the importance of this often-forgotten discipline. Tune in as we cover everything from localization and censorship, to trust and developer collaboration!

Thomas’ Translations
Thomas’ Curation Website
Support Thomas

*The Journey Down was NOT received for review/coverage. See our statement of ethics here and game review criteria here.
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Christian Games Done Right: Master Spy (Kris Truitt/TurboGun)

Master Spy Header from official presskit

*Sources of screenshots are listed in their respective file names.

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Master Spy* gameplay footage and developer interview from the Video Games and the Bible YouTube channel:

Master Spy‘s Steam store page is positively spartan, containing little more than a small series of concise bullet points. For any other game, I’d find this brevity frustrating. However, in Master Spy‘s case, it’s quite appropriate. Independent developer TurboGun stripped every aspect of the game’s design to its absolute core, tearing apart any unneeded mechanic or progression system that happened to come along before promptly throwing them into an incinerator.

In doing so, they made the best shark-hopping, laser-grid-avoiding, invisibility-trenchcoat-clad platforming classic I’ll never be able to finish.

Master Spy screenshot 2 from Steam

Continue reading

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