*Sources of screenshots are listed in their respective file-names.
You tried keeping in contact with your family…
You tearfully read the emails from your wife-“Your Love,” as she raved about your brand new office job and “promotion” at Cargo Corp.
She has no idea what you really do for a living…
How you dive into battle against hulking monstrosities and collect precious Cargo for a greedy and uncaring organization…
She has no idea that they extended your contract so that you’ll spend yet another month away from home.
She has no idea that they charge more and more to deliver the pictures your dear son sends to his dad.
She has no idea how long it will take to collect all the cargo needed to get back home-
and neither do you.
This is the world of Cargo Commander,* where intense mutant-fighting, loot-collecting action is juxtaposed against familial struggle and the sad strains of “Down the Drain.”
Each level is created from words input by the player (“God,” “Minecraft,” “Gallifrey,” etc…). This provides a virtually limitless number of areas to explore.
Gameplay consists of leaping into dangerous situations armed with your Fistcannon, Platform Drill and a variety weapons/equipment (which can be upgraded temporarily every in-game day). Your objective is to collect enough Cargo to eventually earn your way home.
How you collect this “priceless” cargo (ranging from rat-eaten donuts to unobtanium) is up to you. The fact that the environments are fully destructible adds planning and strategy to the otherwise frantic proceedings.
Will you sneak in and out, creating a path with your drill-or will you blow through enemies to earn currency for upgrades?
Every piece of Cargo collected brings you closer to getting back home to your family.
Not only does this motivate the player, it also provides a strong emotional core unseen in games of this type.
This title contains an interesting twist on online interaction.
Players find postcards in-game, write on them, and leave them for other players to find.
I’ve had a remarkable experience with these items, as the vast majority of postcards that I found were filled with tips, encouragement, or simply said “hi.” Considering the potential freedom to leave inappropriate comments, this was quite a surprise.
However, as always-your experience may differ.
Cargo Commander is an exciting and fast-paced roguelike game that tugs on your heart strings as much as your heart rate.
However, it does have a few issues families should be aware of (detailed in our Potential Concerns section below).
Since Cargo Commander is an online game that allows you to type in words to create levels, sometimes other players’ inappropriate entries may be seen:
There are a few instances of profanity in tutorial mission instructions and upgrade descriptions:
Some of the cargo pieces you can find include “Pimp Shoes,“”Sexy Red Boots,” a moose trophy that shouts obscenities and an “Alien Sex Toy.“
Finally, pressing the taunt or “stress relief”button (F key or LS) will result in the player character screaming variations of the words F-U.
Fortunately, Serious Brew (the developer) provided a way to disable this feature.
And voila! Your character no longer curses.
Disabling player profanity on Mac and Linux is relatively similar, the differences being file locations and programs used (such as “TextEdit” for Mac instead of “regedit” for Windows).
The file locations are as follows-
[Your user/computer name]/.config/unity3d/Serious Brew/CargoCommander
[Your user/computer name]/Library/Preferences/unity.Serious Brew.CargoCommander.plist
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