Tag Archives: Nelson

Dead Space and the Bible

I spoke with Elijah of The Unabridged Gamer about Biblical allegories in the Dead Space franchise, game design, forcible conversion, the in-universe religion Unitology, and more! On a personal note, I’ve really been looking forward to covering this series, so … Continue reading

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Beyond Rated-M: Beyond “Why?” in Black Desert Online

I dived into highly-acclaimed sandbox MMO Black Desert Online* to explore how combining traditional MMO systems with endless compulsion loops can make your actions feel insignificant, and an open-world seem smaller than ever. Christian players may want to pay special … Continue reading

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Christian Games Done Right Interview: Kings of Israel (Lance Hill)

I spoke with Christian board game designer Lance Hill of Funhill Games about board game design and marketing, localization issues, digital board game conversion, inspirations, designing a fun Biblical board game, Kickstarter, and a ton of other cool stuff that won’t … Continue reading

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Christian Games Done Right: That Dragon, Cancer (Numinous Games)

*Sources of screenshots are listed in their respective file names. __________________________________________ That Dragon, Cancer* (TDC) gameplay footage and discussion from the Video Games and the Bible YouTube channel: That Dragon, Cancer was created by predominantly Christian-staffed independent studio Numinous Games. Among these developers are … Continue reading

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Hitman: Blood Money vs Hitman GO: Definitive Edition Comparison

Today I stepped outside of my comfort zone to research Hitman: Blood Money. Comparing it with the family-friendly alternative, Hitman GO: Definitive Edition, I found the latter title still manages to capture the essence of the franchise without resorting to explicit content. *Hitman … Continue reading

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Beyond Rated-M Plays Dying Light: The Following – Enhanced Edition

In this stream/series of Let’s Play episodes, I explore how the base game of Dying Light offers important game design lessons about humanization, first-person combat, the role of sound, and more. In our next stream focusing on this title, I … Continue reading

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Beyond Rated-M: Doom & Lovely Planet

In this episode of Beyond Rated-M, I discuss how honesty in game design and aesthetics make Doom and Lovely Planet great examples of Maturity in video games. *Lovely Planet was received for review/coverage. See our statement of ethics here and game review … Continue reading

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