At what point does stating your beliefs in a manner more palatable to a secular culture equate to watering down your message?
I ask because this is a question I personally wrestle with every day.
Diversity is currently a hot topic in gaming. Discussions on how to better create LGBT characters, strong women and non-stereotypical people of color dominate the industry–and it makes sense. People of all backgrounds and lifestyles are contributing to video games both financially and creatively. Additionally, with the advent of the internet and social media, communities of previously less-recognized groups can form and be heard.
However, commentators and the games industry in general have almost totally neglected one area of diversity–that of faith and religion (especially Christianity).
There are undoubtedly numerous factors to this, and yet, I think one thing can’t be denied: Religion (particularly rote religion that relies on law rather than faith and personal liberty) has hurt people. The Binding of Isaac and the story of its creation alone is ample evidence of that.
Many in the game industry have had negative experiences with religion (as in the case of Edmund McMillen, creator of The Binding of Isaac). As a born-again Christian, I’VE been hurt by members of the faith, as has every brother/sister in Christ that I have spoken to.
The “crusades” of those bearing the banner of Christianity in video games, whether against the medium or to create unfortunately mediocre products certainly hasn’t helped, either.
So, we’re now at a point where stellar products are being made by Christians for audiences both believing and non. Websites speaking about video games from our perspective while encouraging audiences to choose what is right for their families thrive. And yet, “Christian” remains a dirty word in gaming.
Christianity, its symbols, terms and scripture are often used to quickly define video game opponents as insane, psychotic and evil. Events and elements essential to our faith are regularly appropriated, or used in casual conversation as a running gag.
Taking elements of Christianity and using them (let alone in a negative light) is not seen as cultural appropriation the same way that perhaps, Ben Esposito encountered with the original version of Donut County. Those born in North America, at least, have been raised in societies espousing largely Judeo-Christian worldviews most of their lives. So, using this worldview in fiction, whether reinterpreting it or outright mocking it, seems natural–like an adult laughing off a nightmare from their youth.
When working on the original version of what would come to be called Donut County, Ben Esposito stated that it was “Drawing from Hopi folklore.” That was in 2013.
At this year’s Game Developers Conference, he had something different to say.
Rock Paper Shotgun covered the talk:
““There’s no such thing as Hopi folklore,” he told a packed crowd at this week’s session. “It’s a religion. It’s not cool to be ‘drawing’ from that.””
As the article goes on, Ben pinpoints the exact moment when things changed for him:
“After talking to people of the tribe for a while, listening to them about their art and their stories, he had his apocalyptic moment.
What had been a project, part faithful desire to tell unknown tales, part desire to prove someone wrong, he realised, was actually the real-life stories of real-life people. “And I was not treating them [that] way,” he admitted with humility.
“A lot of what I was doing was hurting them. I couldn’t do it justice, because they didn’t want me to do it justice.”…”
Yet further on:
““Research does not equal lived experience,” he said in conclusion. Before adding something pretty damned wise. “Folks are not trying to silence you by telling you you’re trying to silence them.”
I love Esposito’s story. I want to defend him, champion him for his good intentions, his benevolent desire to communicate something. And I struggle along to the same conclusions, that sometimes a story is not your story to tell. “If it’s really important to tell someone’s narrative,” he adds, “let them tell it.”
If someone is not in a position to tell their story, maybe look at ways to help it get told. But don’t assume it’s yours to tell.
“When you get called out,” Esposito finished, “shut up and listen. Examine your position. Learn from them. Learn to shut up.”“
I’m not saying that the game industry as a whole is hostile to all Christians–I’ve personally been received pretty well, thus far. I’m saying that there’s a bias–an echo chamber of thought partially created by the absence of Christian developers and the silence of those in the industry already.
In an age of interest in “diversity” and “equality,” a gigantic community doesn’t speak, isn’t heard (or worse yet, only the negative segments are recognized) and is afraid to speak in the interests of their people for fear of censure. In an age of “diversity” and “equality,” I’m afraid to speak, for fear of losing the respect and support of my non-religious peers. Proverbs 29:25 says:
“The fear of man bringeth a snare: but whoso putteth his trust in the Lord shall be safe.”
I understand this verse intellectually, but…I want to be a voice for my people. To show how our beliefs and perspective can not only lead to greater accessibility and diversity, but improved products and a better industry as well. I want to show that reducing “Christian” to a label meaning a hypocritical, occasionally dangerous jerk or a title of poor quality hurts gaming as a whole.
So, when yet another joke is made at the expense of people of faith, or yet another antagonist is defined by their parroting of the words “salvation” and “sin,” the thought occurs to me:
In a time where everyone can “broadcast” their beliefs, worldview and opinions, many have stopped listening…And many more have stopped speaking.
We can not stop.
In a time of “diversity” and “equality,” ours is a voice worth hearing.